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The World of Warcraft A World Of Adventure And More
The World Of Warcraft
Have you ever played Warcraft?
Ever played an RP (Roleplay) game?
If you’ve never experienced these then explaining the World of Warcraft will be difficult.
But let me try.
Close your eyes and imagine your in Middle-earth.
You do know Middle-earth, right?
OK, now the trick is you're not just there as an observer but as a participant.
This is your HOME.
And it's up to you to protect it.
You'll live, eat, sleep and dream here.
You'll swim, fight, and possibly even die here.
It's up to you and the decisions you make here.
You become part of the World and believe me it will soon become part of you.
Some people have been playing the game for years with the same character.
World Of Warcraft is what is known as a massively multiplayer online role-playing game (MMORPG)and the Worl you'll explore is the World of Azeroth.
WOW is one of the most successful games in history, with over 10 million subscribers and counting.
World of Warcraft is a living, breathing online adventure world with thousands of mighty heroes, barbarians, sorcerers, elves, dwarfs and such like in an online world of myth, magic, and limitless adventure.
It is half-game/half-community in which thousands of players cooperate and compete in the same virtual world and has turned the genre on its head by capturing such a massive audience.
Blizzard, the games developers, are probably one of the few companies who could have coped with such a massive game on a global basis because they already had years of experience with releasing and operating online games around the world.
In comparison most other online games are lucky to attract mere thousands or at best tens of thousands of users.
Whereas Blizzard has been used to dealing with hundreds of thousands of users on a regular basis and this experience isn’t easy to duplicate and cannot be underestimated. WoW did not come out of nowhere but as a result of this experience.
In some ways, however, its success will probably also be its downfall as it has devastated the competition and encouraged copycats and little in the way of alternative games.
This has meant that few companies have been willing to risk the necessary millions of dollars to develop and research new games that will have little chance of getting the exposure they require to succeed.
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